![]() ![]() The following terms and conditions (“Conditions of Sale”) constitute the sole terms and conditions under which RR Auction will offer for sale and sell the property on its website, and/or described in the catalog of items for auction (the “Catalog”). This acknowledgement is a material term of these Conditions of Sale and of the consideration under which RR Auction agrees to these terms. This Agreement contains important provisions that control rights and liabilities, and specifically has provisions governing how disputes are handled as well as LIMITATIONS OF LIABILITY that can be imposed upon RR Auction, WAIVER OF JURY and ARBITRATION PROVISIONS. Note: I used the "Delay Hit" feature and it worked like a charm.ANYONE EITHER REGISTERING TO BID OR PLACING A BID (“BIDDER”) ACCEPTS THESE CONDITIONS OF SALE AND ENTERS INTO A LEGALLY, BINDING, ENFORCEABLE AGREEMENT WITH R&R AUCTION COMPANY OF MASSACHUSETTS, LLC (“RR AUCTION”) TOGETHER WITH BIDDER, THE “PARTIES”). Use the calibrated delays given in ToastPlusOne's last post (500/14 for HGSS, 600/14 for Pt), no matter what hardware you're using. I recommend using this timer over PikaTimer for. The moral of the story here, which you obviously already know, is that the second timer's length can vary according to the target seconds. THTTT|TTHTT - 640 14:50 IS THE SECOND TIMER I've successfully RNG'd a regigigas, and will provide you with some of the data I collected, since you've been so helpful :) Thank you so much for the helpful replies. Now that I've decided to try out EonTimer, I don't know where to put my "Other Delay" before starting. Sorry for my ignorance, but is the configuration I did related to the hardware only or the cartridge only? Now that I have Pokemon Black, I've switched the two games, and am now using SS in the DS phat and Platinum in my DSi. I always used to run SoulSilver on my DSi and Plat on my DS phat. Other Delay on SoulSilver: Wanted Delay + 45 While using PikaTimer, I entered the same value for 'calibrated delay' and 'wanted delay', to see how much on average I would need to tack onto the delay timer. The main issue I'm unsure about is where to enter my delay to compensate for the time lost in the hardware from resetting. Can you tell me how to emulate my normal routine from Pikatimer into EonTimer so I can make the switch? Thanks for addressing my question, ToastPlusOne. I tried again, and the next attempt was at least 60+- my target. After another run, I hit something like 600, and entered that into the Update field. ![]() After changing 'target seconds' to 45, I hit a 666 delay, entered that into the Update field, and re-tried. My normal calibrated delay at 52 seconds is 610 and my calibrated seconds is 14. Shouldn't the "seconds" value only be linked to the first timer?įor example, I tried out '45' for my seconds value. I just want to be able to change 'target seconds' values at will. I tried re-calibrating at different second values, but I wasn't hitting the adjacents like I was 52 seconds, because timer #2 was different. After trying a few different second values, I realized that EonTimer was changing the second of the two timers every time I changed the seconds value. What's the easiest way to change my 'target seconds' value in Gen IV? It's at 52 right now, but that's like a 38 second wait for the first timer (unnecessary). You obviously know this, but may I suggest mark it as milliseconds or even just changing it to frames to make it more consistent with the 4th gen display? BTW, the timer works just as well for Emerald as it does for the DS games, keep up the good work! I've been using the timer for Emerald lately and I noticed that when I enter the "actual" frame to calibrate for time, the offset is in milliseconds (it took me a while to figure out why the number was sometimes so big). ToastPlusOne, I have a suggestion to keep some consistency between your timers. All of this has been addressed in the research thread and in the on-site articles regarding RNG abuse. Every once in a while when I'm going for a frame, I'll encounter an odd frame when I typically hit even, but I don't know why this happens. ![]() However, I have not experienced this myself. To shed some light on the dual slot, it has been known to change the delay from odd to even (or vice versa) if a game is inserted, then change back when the game is removed. ![]()
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