![]() ![]() Linkee A brain-tickling card game where everything’s connected Each Linkee card presents four questions, with one connection between all of the answers. Check out these ten trivia games that'll give you a great chance to prove your intellect once and for all. So here’s a guide to some far superior trivia games, which space for every kind of expertise imaginable. There’s not much strategy and the trivia itself often lacks a certain punch. Most people have played Trivial Pursuit, but it’s not quite a great game. But while there are plenty of popular TV quiz shows, trivia board games are more of a mixed bag. Nothing beats that superb lightbulb moment when you recall an obscure fact or niche tidbit of knowledge to impress and stump your friends. If you get the answer wrong, leave the center space on your next turn and return later (landing by exact count) to try again.There’s something satisfying about trivia. When you get to the center, the other players (without looking at any cards) decide from which category you will have to answer a final, deciding question. If you overshoot, keep playing, answering questions in the categories you land on, until you land on the center. Answer the question correctly to win a wedge of that color.Īs soon as you have won a scoring wedge of each different color, start making your way back to the center space and try to land there by exact count. When you land on one of these shortcut spaces by exact count, move directly to the matching-colored wedge space. There are six spaces around the board with a picture of a small colored wedge. When you land on one of these spaces, you may roll the die again. If you land on the same wedge space later in the game and you already have a wedge of that color, treat it as an ordinary space and answer a question from the matching category. You do not have to try that category immediately you may move elsewhere on the board and return to it later. If you get the answer wrong, you'll have to move off the space and along the path on your next turn before you can come back and try to win a wedge of that color. If you answer a question correctly when you land on a wedge space, place a matching-colored scoring wedge into your scoring token! Then roll the die and take another turn. There are six spaces around the board with a picture of a large colored wedge. ![]() The player to your left rolls Wedge Spaces Sorry, if you get it wrong, that's the end of your turn. You can keep rolling and moving as long as you get the answers right-there's no limit to the number of turns you can take in a row. If you answer the question correctly, roll the die again and take another turn. You can land on the same space as another player. You can make your way to the other side of the board by cutting across the middle along the spokes. However, the next time you roll the die, you can decide to change direction and go the opposite way from your last move. For example, you cannot roll a "5" and move three spaces clockwise, then two spaces counterclockwise. Never retrace your steps on the same roll of the die. ![]() Plan your moves carefully so that you land on the space that suits you best. When you reach the circular track, you can move in any direction. MoveĪt the start of the game, move away from the center, along any of the spokes. If you land on the center space during the game, you can choose any category for your question. Answers to the questions are printed on the back of the card. These are listed on the other side of these rules. One of the other players picks up the first card from the front of the appropriate card deck and reads out the question that matches the color of the space you're on. When you land on a space, answer a question!.Always move the full amount shown on the die. Highest number rolled takes the first turn. Roll the die to decide who will go first. Take a deck of dark blue and a deck of bright blue cards and place each into its matching card holder. Take an empty Scoring Token for each player or team and place it on the center space of the gameboard. Decide who should play from what deck at the start of the game and always return cards to the appropriate deck. The bright blue cards are for younger players. The dark blue cards are for players aged 14 or older. Get back to the center first and answer a final question correctly to win! To be the first player to fill all six spaces on your Scoring Token with different colored wedges by correctly answering questions. 300 question-and-answer cards (150 for adults, 150 for kids). ![]()
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