![]() ![]() Simply swap to this skull when it’s up to summon the 5 familiars, then use abilities to summon 2 more familiars. Try not to charge your attack if you can help it. – Madness/Duel/Weakness Build works well for dps. Really good against big enemies when using Jack-in-the-Box or the midair ability. Really good single target damage and speed, but range is suboptimal and has some animations. These skulls can work to kill bosses, but are rather limited in some capacity or another. – Attack Speed Sprint/Soar Build works great in cover of smoke screen(and is quite fun). – Sorcery/CDR/Manatech Build works amazing with gold throw and smoke screen Has high speed so dodging abilities is easy. Being unhittable in smoke screen is also a large period of benefit for bosses. Gold Toss is an insanely strong ranged ability and is basically infinite ammo. Surprisingly strong for how weak its earlier forms can be. Solid all around, but relatively lower dps than other skulls. – Blitz/Dash Build synergizes well with pike abilitiesĪble to create shield buffer on self and has long-ranged skill. As long as you play it right and build around it, works great. Has a skill to spam dashes with no invincibility frames, but increases dps immensely. Hard to hit flying enemies and is slow as a power skull.Īble to spam dash attacks for invincibility frames makes most bosses a breeze. Balance skull so slower speed, and doing damage on some bosses is not guaranteed since you have to land abilities/attacks.Īble to spam shield hits without really taking damage makes this a decent boss killer. High damage chains means you can usually kill bosses faster than they can kill you. The only caveat is that the skull is a balance skull and is therefore a bit slow, so dodging can be a little harder. Invincibility Frames and ma*s aoe with large damage makes most fights just a matter of dodging boss shots while you wait for the cooldowns. These skulls are also great for killing bosses, but need more set-up or are limited in some ways. – The debuff abilities make enemies hit take more than double damage, so naturally this works well against strong enemies. More HP going into a bossfight helps with bossfight. – The lifesteal ability makes it quite easy to stay healthy before reaching the boss since most levels have rooms spamming normal enemies. Upgrading it to legendary makes it scale to lategame. The abilities are fairly straightforward as either dash damage, debuff enemies, or lifesteal abilities. Incredibly fast skull with solid damage attacks make the game a breeze. Honestly, this is likely the best common skull you can get. – Need Tactics/Magic Damage for optimal nuking. If you don’t get the skill, you can still use the bomber to relatiavelygood effect as a reliable nuke against bosses, but the timing to dash into a boss right as your explosion is about to go off can be hard, and you lose some dps waiting for the explosion to come. – Prerequisite is having the bomber’s instant explosion skill. Since it is instant, the positioning and timing doesn’t matter. Naturally, this means you can obliterate most enemies every few seconds when swap comes off cooldown. Every time your skull swap is available, you can swap and instantly detonate, giving you the Bomber’s swap skill dmg, the explosion damage, and your other skull’s swap skill all at the same time. The Bomber may as well be considered an ability as long as you have the instant explosion skill. ![]() ![]() – Hold basic attack button the whole time while alchemist. It should only be used as a finisher or if you plan to swap skulls right after. – I don’t think the summon golem active is very good if you plan to keep using alchemist afterwards due to putting golem spawning on cooldown. You can also hit bosses with ease from afar. – You are free to move at all times except the brief timing when throwing a potion. – Fire potion is best against bosses because legendary fire pot leaves sustained field of fire. If your other skull is useless, you can just stay alchemist to get the pa*sive summons. Overall, you can just use their abilities before swapping to your other skull. Just being the current skull summons high-damage golems, and using the summon skill lets you quickly nuke a boss’ hp in exchange for not getting pa*sive summoning for awhile. The main negatives of the Alchemist is that status effects don’t work against most bosses and that using the ability locks you in animation for a bit. In other words, if you want you can just swap to the alchemist when their potions are up. The Alchemist legendary does insanely high damage and can store charges of their potion throw ability. These skulls will win you the game easily. ![]()
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